<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
	.KEYW {color: #933;}
	.COMM {color: #bbb; font-style: italic;}
	.NUMB {color: #393;}
	.STRN {color: #393;}
	.REGX {color: #339;}
	.line {border-right: 1px dotted #666; color: #666; font-style: normal;}
	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">/** Default Action tag
<span class='line'> 28</span>  * @constant
<span class='line'> 29</span>  * @type {Number}
<span class='line'> 30</span>  */</span><span class="WHIT">
<span class='line'> 31</span> 
<span class='line'> 32</span> </span><span class="NAME">cc.ACTION_TAG_INVALID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 33</span> 
<span class='line'> 34</span> </span><span class="COMM">/**
<span class='line'> 35</span>  * Base class for cc.Action objects.
<span class='line'> 36</span>  * @class
<span class='line'> 37</span>  * @extends cc.Class
<span class='line'> 38</span>  */</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="NAME">cc.Action</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Class.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.Action# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT">    </span><span class="COMM">//***********variables*************</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">    </span><span class="NAME">_originalTarget</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 42</span> 
<span class='line'> 43</span> </span><span class="WHIT">    </span><span class="COMM">/** The "target".
<span class='line'> 44</span>      The target will be set with the 'startWithTarget' method.
<span class='line'> 45</span>      When the 'stop' method is called, target will be set to nil.
<span class='line'> 46</span>      The target is 'assigned', it is not 'retained'.
<span class='line'> 47</span>      */</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="WHIT">    </span><span class="NAME">_target</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT">    </span><span class="NAME">_tag</span><span class="PUNC">:</span><span class="NAME">cc.ACTION_TAG_INVALID</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 50</span> 
<span class='line'> 51</span> </span><span class="WHIT">    </span><span class="COMM">//**************Public Functions***********</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 53</span>      * @return {String}
<span class='line'> 54</span>      */</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">    </span><span class="NAME">description</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">"&lt;cc.Action | Tag = "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._tag</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">">"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 58</span> 
<span class='line'> 59</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 60</span>      * to copy object with deep copy.
<span class='line'> 61</span>      * @param {object} zone
<span class='line'> 62</span>      * @return {object}
<span class='line'> 63</span>      */</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT">    </span><span class="NAME">copyWithZone</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">zone</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.copy</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 67</span> 
<span class='line'> 68</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 69</span>      * to copy object with deep copy.
<span class='line'> 70</span>      * @return {object}
<span class='line'> 71</span>      */</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT">    </span><span class="NAME">copy</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.clone</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 75</span> 
<span class='line'> 76</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 77</span>      * return true if the action has finished
<span class='line'> 78</span>      * @return {Boolean}
<span class='line'> 79</span>      */</span><span class="WHIT">
<span class='line'> 80</span> </span><span class="WHIT">    </span><span class="NAME">isDone</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 83</span> 
<span class='line'> 84</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 85</span>      * called before the action start. It will also set the target.
<span class='line'> 86</span>      * @param {cc.Node} target
<span class='line'> 87</span>      */</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">    </span><span class="NAME">startWithTarget</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">target</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">        </span><span class="NAME">this._originalTarget</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">target</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT">        </span><span class="NAME">this._target</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">target</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 92</span> 
<span class='line'> 93</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 94</span>      * called after the action has finished. It will set the 'target' to nil.
<span class='line'> 95</span>      * IMPORTANT: You should never call "action stop" manually. Instead, use: "target.stopAction(action);"
<span class='line'> 96</span>      */</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT">    </span><span class="NAME">stop</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="WHIT">        </span><span class="NAME">this._target</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">    </span><span class="COMM">/** called every frame with it's delta time. DON'T override unless you know what you are doing.
<span class='line'>101</span>      *
<span class='line'>102</span>      * @param {Number} dt
<span class='line'>103</span>      */</span><span class="WHIT">
<span class='line'>104</span> 
<span class='line'>105</span> </span><span class="WHIT">    </span><span class="NAME">step</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT">        </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"[Action step]. override me"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>108</span> 
<span class='line'>109</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>110</span>      &lt;p>called once per frame. time a value between 0 and 1  &lt;/P>
<span class='line'>111</span> 
<span class='line'>112</span>      &lt;p>For example:  &lt;br/>
<span class='line'>113</span>      - 0 means that the action just started &lt;br/>
<span class='line'>114</span>      - 0.5 means that the action is in the middle&lt;br/>
<span class='line'>115</span>      - 1 means that the action is over &lt;/P>
<span class='line'>116</span>      * @param {Number}  time
<span class='line'>117</span>      */</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT">    </span><span class="NAME">update</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">time</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT">        </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"[Action update]. override me"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>121</span> 
<span class='line'>122</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>123</span>      *
<span class='line'>124</span>      * @return {cc.Node}
<span class='line'>125</span>      */</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">    </span><span class="NAME">getTarget</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._target</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>129</span> 
<span class='line'>130</span> </span><span class="WHIT">    </span><span class="COMM">/** The action will modify the target properties.
<span class='line'>131</span>      *
<span class='line'>132</span>      * @param {cc.Node} target
<span class='line'>133</span>      */</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">    </span><span class="NAME">setTarget</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">target</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">        </span><span class="NAME">this._target</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">target</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>137</span> 
<span class='line'>138</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>139</span>      *
<span class='line'>140</span>      * @return {cc.Node}
<span class='line'>141</span>      */</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">    </span><span class="NAME">getOriginalTarget</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._originalTarget</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>145</span> 
<span class='line'>146</span> </span><span class="WHIT">    </span><span class="COMM">/** Set the original target, since target can be nil. &lt;br/>
<span class='line'>147</span>      * Is the target that were used to run the action.  &lt;br/>
<span class='line'>148</span>      * Unless you are doing something complex, like cc.ActionManager, you should NOT call this method. &lt;br/>
<span class='line'>149</span>      * The target is 'assigned', it is not 'retained'. &lt;br/>
<span class='line'>150</span>      * @param {cc.Node} originalTarget
<span class='line'>151</span>      */</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">    </span><span class="NAME">setOriginalTarget</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">originalTarget</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">        </span><span class="NAME">this._originalTarget</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">originalTarget</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>155</span> 
<span class='line'>156</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>157</span>      *
<span class='line'>158</span>      * @return {Number}
<span class='line'>159</span>      */</span><span class="WHIT">
<span class='line'>160</span> </span><span class="WHIT">    </span><span class="NAME">getTag</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._tag</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>163</span> 
<span class='line'>164</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>165</span>      *
<span class='line'>166</span>      * @param {Number} tag
<span class='line'>167</span>      */</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT">    </span><span class="NAME">setTag</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tag</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">        </span><span class="NAME">this._tag</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tag</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>172</span>      * Currently JavaScript Bindigns (JSB), in some cases, needs to use retain and release. This is a bug in JSB,
<span class='line'>173</span>      * and the ugly workaround is to use retain/release. So, these 2 methods were added to be compatible with JSB.
<span class='line'>174</span>      * This is a hack, and should be removed once JSB fixes the retain/release bug
<span class='line'>175</span>      */</span><span class="WHIT">
<span class='line'>176</span> </span><span class="WHIT">    </span><span class="NAME">retain</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>177</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT">    </span><span class="NAME">release</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>180</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>181</span> </span><span class="COMM">/** Allocates and initializes the action
<span class='line'>182</span>  * @returns {cc.Action}
<span class='line'>183</span>  * @example
<span class='line'>184</span>  * // example
<span class='line'>185</span>  * var action = cc.Action.create();
<span class='line'>186</span>  */</span><span class="WHIT">
<span class='line'>187</span> </span><span class="NAME">cc.Action.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Action</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>189</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>190</span> 
<span class='line'>191</span> 
<span class='line'>192</span> </span><span class="COMM">/**
<span class='line'>193</span>  * &lt;p>Base class actions that do have a finite time duration.&lt;br/>
<span class='line'>194</span>  * Possible actions: &lt;br/>
<span class='line'>195</span>  * - An action with a duration of 0 seconds&lt;br/>
<span class='line'>196</span>  * - An action with a duration of 35.5 seconds  &lt;/p>
<span class='line'>197</span> 
<span class='line'>198</span>  * Infinite time actions are valid
<span class='line'>199</span>  * @class
<span class='line'>200</span>  * @extends cc.Action
<span class='line'>201</span>  */</span><span class="WHIT">
<span class='line'>202</span> </span><span class="NAME">cc.FiniteTimeAction</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Action.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.FiniteTimeAction# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>203</span> </span><span class="WHIT">    </span><span class="COMM">//! duration in seconds</span><span class="WHIT">
<span class='line'>204</span> </span><span class="WHIT">    </span><span class="NAME">_duration</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>205</span> 
<span class='line'>206</span> </span><span class="WHIT">    </span><span class="COMM">/** get duration in seconds of the action
<span class='line'>207</span>      *
<span class='line'>208</span>      * @return {Number}
<span class='line'>209</span>      */</span><span class="WHIT">
<span class='line'>210</span> </span><span class="WHIT">    </span><span class="NAME">getDuration</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>211</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>213</span> 
<span class='line'>214</span> </span><span class="WHIT">    </span><span class="COMM">/** set duration in seconds of the action
<span class='line'>215</span>      *
<span class='line'>216</span>      * @param {Number} duration
<span class='line'>217</span>      */</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT">    </span><span class="NAME">setDuration</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">duration</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">        </span><span class="NAME">this._duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>221</span> 
<span class='line'>222</span> </span><span class="WHIT">    </span><span class="COMM">/** returns a reversed action
<span class='line'>223</span>      *
<span class='line'>224</span>      * @return {Null}
<span class='line'>225</span>      */</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">    </span><span class="NAME">reverse</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">        </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: FiniteTimeAction#reverse: Implement me"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>230</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>231</span> 
<span class='line'>232</span> 
<span class='line'>233</span> </span><span class="COMM">/**
<span class='line'>234</span>  * Changes the speed of an action, making it take longer (speed>1)
<span class='line'>235</span>  * or less (speed&lt;1) time. &lt;br/>
<span class='line'>236</span>  * Useful to simulate 'slow motion' or 'fast forward' effect.
<span class='line'>237</span>  * @warning This action can't be Sequenceable because it is not an cc.IntervalAction
<span class='line'>238</span>  * @class
<span class='line'>239</span>  * @extends cc.Action
<span class='line'>240</span>  */</span><span class="WHIT">
<span class='line'>241</span> </span><span class="NAME">cc.Speed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Action.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.Speed# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">    </span><span class="NAME">_speed</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">    </span><span class="NAME">_innerAction</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>244</span> 
<span class='line'>245</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>246</span>      * @return {Number}
<span class='line'>247</span>      */</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">    </span><span class="NAME">getSpeed</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._speed</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>251</span> 
<span class='line'>252</span> </span><span class="WHIT">    </span><span class="COMM">/** alter the speed of the inner function in runtime
<span class='line'>253</span>      * @param {Number} speed
<span class='line'>254</span>      */</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">    </span><span class="NAME">setSpeed</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">speed</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">        </span><span class="NAME">this._speed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">speed</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>258</span> 
<span class='line'>259</span> </span><span class="WHIT">    </span><span class="COMM">/** initializes the action
<span class='line'>260</span>      * @param {cc.ActionInterval} action
<span class='line'>261</span>      * @param {Number} speed
<span class='line'>262</span>      * @return {Boolean}
<span class='line'>263</span>      */</span><span class="WHIT">
<span class='line'>264</span> </span><span class="WHIT">    </span><span class="NAME">initWithAction</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">action</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">speed</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">action</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">        </span><span class="NAME">this._innerAction</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">action</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">        </span><span class="NAME">this._speed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">speed</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>270</span> 
<span class='line'>271</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>272</span>      * @param {cc.Node} target
<span class='line'>273</span>      */</span><span class="WHIT">
<span class='line'>274</span> </span><span class="WHIT">    </span><span class="NAME">startWithTarget</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">target</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">        </span><span class="COMM">//this._super(target);</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">        </span><span class="NAME">cc.Action.prototype.startWithTarget.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">target</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT">        </span><span class="NAME">this._innerAction.startWithTarget</span><span class="PUNC">(</span><span class="NAME">target</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>279</span> 
<span class='line'>280</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>281</span>      *  Stop the action
<span class='line'>282</span>      */</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">    </span><span class="NAME">stop</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT">        </span><span class="NAME">this._innerAction.stop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT">        </span><span class="NAME">cc.Action.prototype.stop.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>286</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>287</span> 
<span class='line'>288</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>289</span>      * @param {Number} dt
<span class='line'>290</span>      */</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT">    </span><span class="NAME">step</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">        </span><span class="NAME">this._innerAction.step</span><span class="PUNC">(</span><span class="NAME">dt</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._speed</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>294</span> 
<span class='line'>295</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>296</span>      * @return {Boolean}
<span class='line'>297</span>      */</span><span class="WHIT">
<span class='line'>298</span> </span><span class="WHIT">    </span><span class="NAME">isDone</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>299</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._innerAction.isDone</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>300</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>301</span> 
<span class='line'>302</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>303</span>      * @return {cc.ActionInterval}
<span class='line'>304</span>      */</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT">    </span><span class="NAME">reverse</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>306</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.Speed.create</span><span class="PUNC">(</span><span class="NAME">this._innerAction.reverse</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._speed</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>307</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>308</span> 
<span class='line'>309</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>310</span>      *
<span class='line'>311</span>      * @param {cc.ActionInterval} action
<span class='line'>312</span>      */</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">    </span><span class="NAME">setInnerAction</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">action</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>314</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._innerAction</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">action</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>315</span> </span><span class="WHIT">            </span><span class="NAME">this._innerAction</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">action</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>316</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>317</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>318</span> 
<span class='line'>319</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>320</span>      *
<span class='line'>321</span>      * @return {cc.ActionInterval}
<span class='line'>322</span>      */</span><span class="WHIT">
<span class='line'>323</span> </span><span class="WHIT">    </span><span class="NAME">getInnerAction</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>324</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._innerAction</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>325</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>326</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>327</span> </span><span class="COMM">/** creates the action
<span class='line'>328</span>  *
<span class='line'>329</span>  * @param {cc.ActionInterval} action
<span class='line'>330</span>  * @param {Number} speed
<span class='line'>331</span>  * @return {cc.Speed}
<span class='line'>332</span>  */</span><span class="WHIT">
<span class='line'>333</span> </span><span class="NAME">cc.Speed.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">action</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">speed</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>334</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Speed</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">ret.initWithAction</span><span class="PUNC">(</span><span class="NAME">action</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">speed</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>336</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>337</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>338</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>339</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>340</span> 
<span class='line'>341</span> </span><span class="COMM">/**
<span class='line'>342</span>  * cc.Follow is an action that "follows" a node.
<span class='line'>343</span> 
<span class='line'>344</span>  * @example
<span class='line'>345</span>  * //example
<span class='line'>346</span>  * //Instead of using cc.Camera as a "follower", use this action instead.
<span class='line'>347</span>  * layer.runAction(cc.Follow.actionWithTarget(hero));
<span class='line'>348</span> 
<span class='line'>349</span>  * @class
<span class='line'>350</span>  * @extends cc.Action
<span class='line'>351</span>  */</span><span class="WHIT">
<span class='line'>352</span> </span><span class="NAME">cc.Follow</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Action.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.Follow# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>353</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>354</span>      * @return {Boolean}
<span class='line'>355</span>      */</span><span class="WHIT">
<span class='line'>356</span> </span><span class="WHIT">    </span><span class="NAME">isBoundarySet</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._boundarySet</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>359</span> 
<span class='line'>360</span> </span><span class="WHIT">    </span><span class="COMM">/** alter behavior - turn on/off boundary
<span class='line'>361</span>      * @param {Boolean} value
<span class='line'>362</span>      */</span><span class="WHIT">
<span class='line'>363</span> </span><span class="WHIT">    </span><span class="NAME">setBoudarySet</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>364</span> </span><span class="WHIT">        </span><span class="NAME">this._boundarySet</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>365</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>366</span> 
<span class='line'>367</span> </span><span class="WHIT">    </span><span class="COMM">/** initializes the action
<span class='line'>368</span>      * initializes the action with a set boundary
<span class='line'>369</span>      * @param {cc.Node} followedNode
<span class='line'>370</span>      * @param {cc.Rect} rect
<span class='line'>371</span>      * @return {Boolean}
<span class='line'>372</span>      */</span><span class="WHIT">
<span class='line'>373</span> </span><span class="WHIT">    </span><span class="NAME">initWithTarget</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">followedNode</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>374</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">followedNode</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>375</span> 
<span class='line'>376</span> </span><span class="WHIT">        </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">cc.RectZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">        </span><span class="NAME">this._followedNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">followedNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>378</span> 
<span class='line'>379</span> </span><span class="WHIT">        </span><span class="NAME">this._boundarySet</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">cc.Rect.CCRectEqualToRect</span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.RectZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>380</span> 
<span class='line'>381</span> </span><span class="WHIT">        </span><span class="NAME">this._boundaryFullyCovered</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>382</span> 
<span class='line'>383</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">winSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getWinSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>384</span> </span><span class="WHIT">        </span><span class="NAME">this._fullScreenSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">winSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">winSize.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>385</span> </span><span class="WHIT">        </span><span class="NAME">this._halfScreenSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pMult</span><span class="PUNC">(</span><span class="NAME">this._fullScreenSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>386</span> 
<span class='line'>387</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._boundarySet</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>388</span> </span><span class="WHIT">            </span><span class="NAME">this.leftBoundary</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">rect.origin.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._fullScreenSize.x</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>389</span> </span><span class="WHIT">            </span><span class="NAME">this.rightBoundary</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">rect.origin.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>390</span> </span><span class="WHIT">            </span><span class="NAME">this.topBoundary</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">rect.origin.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>391</span> </span><span class="WHIT">            </span><span class="NAME">this.bottomBoundary</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">rect.origin.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._fullScreenSize.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>392</span> 
<span class='line'>393</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.rightBoundary</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this.leftBoundary</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>394</span> </span><span class="WHIT">                </span><span class="COMM">// screen width is larger than world's boundary width</span><span class="WHIT">
<span class='line'>395</span> </span><span class="WHIT">                </span><span class="COMM">//set both in the middle of the world</span><span class="WHIT">
<span class='line'>396</span> </span><span class="WHIT">                </span><span class="NAME">this.rightBoundary</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.leftBoundary</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.leftBoundary</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.rightBoundary</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>397</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>398</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.topBoundary</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this.bottomBoundary</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>399</span> </span><span class="WHIT">                </span><span class="COMM">// screen width is larger than world's boundary width</span><span class="WHIT">
<span class='line'>400</span> </span><span class="WHIT">                </span><span class="COMM">//set both in the middle of the world</span><span class="WHIT">
<span class='line'>401</span> </span><span class="WHIT">                </span><span class="NAME">this.topBoundary</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.bottomBoundary</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.topBoundary</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.bottomBoundary</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>402</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>403</span> 
<span class='line'>404</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this.topBoundary</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this.bottomBoundary</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.leftBoundary</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this.rightBoundary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>405</span> </span><span class="WHIT">                </span><span class="NAME">this._boundaryFullyCovered</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>406</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>407</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>408</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>409</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>410</span> 
<span class='line'>411</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>412</span>      * @param {Number} dt
<span class='line'>413</span>      */</span><span class="WHIT">
<span class='line'>414</span> </span><span class="WHIT">    </span><span class="NAME">step</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>415</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._boundarySet</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>416</span> </span><span class="WHIT">            </span><span class="COMM">// whole map fits inside a single screen, no need to modify the position - unless map boundaries are increased</span><span class="WHIT">
<span class='line'>417</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._boundaryFullyCovered</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>418</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>419</span> 
<span class='line'>420</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempPos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pSub</span><span class="PUNC">(</span><span class="NAME">this._halfScreenSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._followedNode.getPosition</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>421</span> 
<span class='line'>422</span> </span><span class="WHIT">            </span><span class="NAME">this._target.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">cc.clampf</span><span class="PUNC">(</span><span class="NAME">tempPos.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.leftBoundary</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.rightBoundary</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>423</span> </span><span class="WHIT">                </span><span class="NAME">cc.clampf</span><span class="PUNC">(</span><span class="NAME">tempPos.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.bottomBoundary</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.topBoundary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>424</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>425</span> </span><span class="WHIT">            </span><span class="NAME">this._target.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.pSub</span><span class="PUNC">(</span><span class="NAME">this._halfScreenSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._followedNode.getPosition</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>426</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>427</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>428</span> 
<span class='line'>429</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>430</span>      * @return {Boolean}
<span class='line'>431</span>      */</span><span class="WHIT">
<span class='line'>432</span> </span><span class="WHIT">    </span><span class="NAME">isDone</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>433</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">this._followedNode.isRunning</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>434</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>435</span> 
<span class='line'>436</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>437</span>      * Stop the action.
<span class='line'>438</span>      */</span><span class="WHIT">
<span class='line'>439</span> </span><span class="WHIT">    </span><span class="NAME">stop</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>440</span> </span><span class="WHIT">        </span><span class="NAME">this._target</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>441</span> </span><span class="WHIT">        </span><span class="NAME">cc.Action.prototype.stop.call</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>442</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>443</span> 
<span class='line'>444</span> </span><span class="WHIT">    </span><span class="COMM">// node to follow</span><span class="WHIT">
<span class='line'>445</span> </span><span class="WHIT">    </span><span class="NAME">_followedNode</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>446</span> </span><span class="WHIT">    </span><span class="COMM">// whether camera should be limited to certain area</span><span class="WHIT">
<span class='line'>447</span> </span><span class="WHIT">    </span><span class="NAME">_boundarySet</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>448</span> </span><span class="WHIT">    </span><span class="COMM">// if screen size is bigger than the boundary - update not needed</span><span class="WHIT">
<span class='line'>449</span> </span><span class="WHIT">    </span><span class="NAME">_boundaryFullyCovered</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>450</span> </span><span class="WHIT">    </span><span class="COMM">// fast access to the screen dimensions</span><span class="WHIT">
<span class='line'>451</span> </span><span class="WHIT">    </span><span class="NAME">_halfScreenSize</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>452</span> </span><span class="WHIT">    </span><span class="NAME">_fullScreenSize</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>453</span> 
<span class='line'>454</span> </span><span class="WHIT">    </span><span class="COMM">/** world leftBoundary
<span class='line'>455</span>      * @Type {Number}
<span class='line'>456</span>      */</span><span class="WHIT">
<span class='line'>457</span> </span><span class="WHIT">    </span><span class="NAME">leftBoundary</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>458</span> </span><span class="WHIT">    </span><span class="COMM">/** world rightBoundary
<span class='line'>459</span>      * @Type Number
<span class='line'>460</span>      */</span><span class="WHIT">
<span class='line'>461</span> </span><span class="WHIT">    </span><span class="NAME">rightBoundary</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>462</span> </span><span class="WHIT">    </span><span class="COMM">/** world topBoundary
<span class='line'>463</span>      * @Type Number
<span class='line'>464</span>      */</span><span class="WHIT">
<span class='line'>465</span> </span><span class="WHIT">    </span><span class="NAME">topBoundary</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>466</span> </span><span class="WHIT">    </span><span class="COMM">/** world bottomBoundary
<span class='line'>467</span>      * @Type {Number}
<span class='line'>468</span>      */</span><span class="WHIT">
<span class='line'>469</span> </span><span class="WHIT">    </span><span class="NAME">bottomBoundary</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="WHIT">
<span class='line'>470</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>471</span> </span><span class="COMM">/** creates the action with a set boundary &lt;br/>
<span class='line'>472</span>  * creates the action with no boundary set
<span class='line'>473</span>  * @param {cc.Node} followedNode
<span class='line'>474</span>  * @param {cc.Rect} rect
<span class='line'>475</span>  * @return {cc.Follow|Null} returns the cc.Follow object on success
<span class='line'>476</span>  * @example
<span class='line'>477</span>  * // example
<span class='line'>478</span>  * // creates the action with a set boundary
<span class='line'>479</span>  * var sprite = cc.Sprite.create("spriteFileName");
<span class='line'>480</span>  * var followAction = cc.Follow.create(sprite, cc.rect(0, 0, s.width * 2 - 100, s.height));
<span class='line'>481</span>  * this.runAction(followAction);
<span class='line'>482</span>  *
<span class='line'>483</span>  * // creates the action with no boundary set
<span class='line'>484</span>  * var sprite = cc.Sprite.create("spriteFileName");
<span class='line'>485</span>  * var followAction = cc.Follow.create(sprite);
<span class='line'>486</span>  * this.runAction(followAction);
<span class='line'>487</span>  */</span><span class="WHIT">
<span class='line'>488</span> </span><span class="NAME">cc.Follow.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">followedNode</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>489</span> </span><span class="WHIT">    </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.RectZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>490</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Follow</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>491</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">ret.initWithTarget</span><span class="PUNC">(</span><span class="NAME">followedNode</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>492</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>493</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>494</span> </span><span class="WHIT">    </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">ret.initWithTarget</span><span class="PUNC">(</span><span class="NAME">followedNode</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>495</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>496</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>497</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>498</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>499</span> </span></pre></body></html>